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DATA STRUCTURES USING IN C

  DATA STRUCTURES  Data structures  are the fundamental building blocks of computer programming. They define how data is organized, stored, and manipulated within a program. Understanding data structures is very important for developing efficient and effective algorithms. In this material, we will explore the most commonly used data structures, including  arrays, linked lists, stacks, queues, trees, and graphs. What is Data Structure? A  data structure  is a storage that is used to store and organize data. It is a way of arranging data on a computer so that it can be accessed and updated efficiently. A data structure is not only used for organizing the data. It is also used for processing, retrieving, and storing data. There are different basic and advanced types of data structures that are used in almost every program or software system that has been developed. So we must have good knowledge about data structures.  Classification of Data Structure: Linear Data Structure :  Data struct

COMMUNITY SERVICE PROJECT

  NATIONAL DEGREE COLLEGE::NANDYAL Introduction  Community Service Project is an experiential learning strategy that integrates meaningful community service with instruction, participation, learning and community development  Community Service Project involves students in community development and service activities and applies the experience to personal and academic development.  Community Service Project is meant to link the community with the college for mutual benefit. The community will be benefited with the focused contribution of the college students for the village/ local development. The college finds an opportunity to develop social sensibility and responsibility among students and also emerge as a socially responsible institution CSP HAND BOOK DOWNLOAD IT EVERYONE Guidelines from APSHE SAMPLE CSP PROJECTS done by the Students of National Degree College CHILD LABOUR AGRICULTURE PRODUCTS AND MARKETING USAGE OF MOBILE ONLINE PURCHAGE PLANTATION DIABETES WATER POLUTION USE O

DESIGN OF OBEJECT ORIENTED APPLICATIONS (DOA)

  DESIGN OF OBEJECT ORIENTED APPLICATIONS (DOA) DOOA:  Creating a blueprint or plan for the behaviour and structure of the software system is a necessary step in the design of an object-oriented application.  This procedure makes ensuring the application is scalable, modular, and maintainable. To develop an object-oriented programme, remember to take the following important phases and factors into account: 1. Identify needs:  Start with comprehending the objectives and needs of the application.  To do this, one must collect both functional and non-functional requirements, comprehend the issue domain, and pinpoint user requirements.  The design process is aided by the objectives being well defined. 2. Determine the major Objects and Classes:  Decide which classes and objects will be the major components of the programme.  Classes specify the guidelines for producing objects, while objects reflect actual things in the real world.  Determine these things' characteristics (info

COMPUTER NETWORKS

  ALL UNITS NOTES ARE AVAILABLE UNIT-1 UNIT-2 UNIT-3 UNIT-4 UNIT-5 COMPUTER NETWORK NOTES 1 Data Communicatio ns: Data communication is the process of exchanging of information between two devices i.e Source and Destination transmission medium. T he transmission either wired medium can be wireless Advantages of Computers Network : There are of computer the following advantages of computer Network. 1 ) Resource Sharing 1) Resource sharing is one of major advantage of Computer Network. 2) We can share a devices server pointer, rooter and so on among many computers, so that the connecting many resources is decreased. 2) Enhance in storage capacity 1) In a computers network we c an share the data among all the computers. 2) If a file is having high memory than we can store that files in one computer and share that file among the remaining computers. 3) So that the problem of storage capacity is resolved. 3) File Sharing: 1) In computer Network many computers are interconnected in a network

JAVA MATERIAL author RNR Reference

  CORE JAVA  full notes In 1990, Sun Microsystems Inc. (US) was conceived a project to develop software for consumer electronic devices that could be controlled by a remote. This project was called Stealth Project but later its name was changed to Green Project. In January of 1991, Bill Joy, James Gosling, Mike Sheradin, Patrick Naughton, and several others met in Aspen, Colorado to discuss this project. Mike Sheradin was to focus on business development; Patrick Naughton was to begin work on the graphics system; and James Gosling was to identify the proper programming language for the project. Gosling thought C and C++ could be used to develop the project. But the problem he faced with them is that they were system dependent languages and hence could not be used on various processors, which the electronic devices might use. So he started developing a new language, which was completely system independent. This language was initially called Oak. Since this name was registered by some ot

1ST semester BCom ACCOUNTING text book

  1ST semester BCom  ACCOUNTING text book     ----------------- CONTENTS ----------------- Chapter 1.1 Origin of Accounting Chapter 1.2 Meaning of Accounting and Book-Keeping Chapter 1.3 Book-Keeping vs. Accounting Chapter 1.4 Need for Accounting Chapter 1.5 Objectives of Accounting Chapter 1.6 Process of Accounting Chapter 1.7 Limitations of Accounting Chapter 1.8 Stake holders of Accounting Chapter 1.9 Branches of Accounting Chapter 1.10 Principles of Accounting Chapter 2.1 Double Entry System Chapter 2.2 Classification of Accounts Chapter 2.3 Meaning of Journal Chapter 2.4 Significance of Journal Chapter 2.5 Golden rules of Accounting Chapter 2.6 Journalizing Process Chapter 2.7 Practical Illustrations Chapter 3.1 Introduction to Ledger Chapter 3.2 Meaning and Definition of Ledger Chapter 3.3 Significance of Ledger Chapter 3.4 Advantages of Ledger Chapter 3.5 Format of Ledger Chapter 3.6 Ledger Posting and Balancing Process Chapter 3.7 Differences between Journal and Ledger Chapter